Finally! FINALLY! After 10,000 years I am finally free! It is time to conquer EARTH!
Wait, wrong diabolical scheme pronouncement. Let me try again.
AFTER many long months! It is time to start painting my triple undead blood bowl team! YES! As the kitbash & conversion project finally reached its conclusion I was looking forward to finally spraying all these models and getting them ready for painting. I am reminded of making terrain for wargaming and that feeling of seeing all the random multicolored bits, glued and epoxied hastily together looking like a slapdash effort at best, then after finally spraying them seeing the unification of that effort.
I started off spraying just the bits I needed for the necromantic team, but ultimately ended up spraying them all since its cold as the dickens right now in my realms and being outside for the like 4 or 5 spray sessions per wave of models is harrowing despite the short bursts it requires. I am not a pro painter by any means so cold, wind, etc. doesn’t prevent me from spraying and I haven’t seen a huge difference. Hot, wet moisture is the biggest issues i’ve seen so far and now that isn’t the case so the spraying went well enough.
Browning the Bases
It’s been a while since i’ve done a painting project like this and the variety of models is pretty big so I just wanted to get something going and decided that I was just going to do all the bases up first. There are more than a few models that have tight spots to pass a brush through and I don’t want to get done a model only to crap it up with some base painting when I will most likely end up just putting flock and grass on it later. Also, since they are meant to be on gross muddy ground, a little brown ‘undercoating’ at this stage around the feet and hands near the ground will only give a nice dirty look later.
Overall the bases turned out alright. I told the Magicianess that I spent an hour painting mud and she laughed at me. Haha. I laughed too. What a life we hobbyists lead. She later complimented my mud claiming it looked very much like mud. I then told her it was ONLY THE BEGINNING OF LOOKING LIKE MUD. YOU WILL ALL SEE! Anyway.
The Goal & the Vision.
This brings me to the real issue. The goal with the whole painting project. So I managed to devise a team name and story for my necromantic horror team, the Glowbone Gang. Well, ultimately these three teams are steps in the story of the coach who has come a long way to raise himself and his players from the grave. Just a tidbit of what’s written at the above link, but the coach was once a thrall on my vampire team in their first season of league play, but was the first player killed in the entire league by a khemri tomb king skeleton. I wrote a story there how the undead magic bound him and this and that and clearly I have a bit too much time on my hands but I digress!
When this coach raises zombies and brings undead and fell creatures of darkness into his care, they all emanate a glow from their bones, their insides which shines inside of them. SO I want a team of glowy dudes on the pitch, each different colors to show positionals easily and overall just have a cool (hopefully easily paintable) theme that looks good. I am not going for super detailed paint jobs, I want interesting and clear colors. As discussed in the previous article I am going for a black with gold trim color scheme for most of the armor and uniform bits, but otherwise the ‘flesh’ of the bodies will be colorful and glowing. In the first article, and when the team was growing from a concept to a concrete thing I took these notes:
Erd
Basically my aggressive players (Werewolves, Wights, Blitz-Ras) were going to have a red glow to them, either in their eyes or their whole bodies as with the skeletons. I think the skeletons with reds and oranges will be fairly painless and doable enough, but the wolves are a concern. I want them to still look like wolves, but want that flaming glowing look from their eyes, mouth, potentially claws and paws as well.
Although a fully red wolf and an orange wolf might look cool, I don’t know. I’m not sold on it completely and might go a bit more subtle. Paint one black and one white or grey with white or something and then do their eyes up glowing.
Glowing red eyes with a little OSL might be enough to sell the glowbone gang factor I am hoping as opposed to getting myself embroiled in painting a literal magma wolf. If this was the khorne team and I was painting those neat khorngors all fiery that might be something. (There I go thinking again… Future issue future issue! FORGET (for) NOW!) That should be alright. I will think about what color to do my wolves up, but a pitch black one and a grey and white one sound good at a glance. Solid plan.
Wolf (& Fox) Related Aside (Added 2.22.22)
Damnit. I was doing some of the writing for the progress on the initial base colors when the bright idea struck me to turn one of my werewolves into a were fox. I have a great love of foxes and this werewolf model is a rare opportunity (and a completely simple and slight alteration compared to everything I did with the tomb guardians and flesh golems. And those damn shoulder pads. Damnit.) I like the werewolves I got and they don’t look bad at all, but for some reason I saw raw pewter and just…wanted to do something to it. Too pristine, too clean, too…unsullied by these magician’s fingers.
I am thinking that top right wolf (the brown one) will actually make for a pretty good target for some simple sculpting and foxification. The leaning down wolf on the left is in a pretty feral position already and seems more wolfy to me being so aggressively posed. I will do up the ears to be a bit more large and pointy, and also bring out the cheek fur a bit more too to get that fluffy look. The biggest bit will be the tail which I am going to fluff up real nice and maybe give a little swoop to. Ultimately it will be paint that separates these and denotes the fox as a fox more than anything. But the putty additions will help sell it and also satiate my (apparent) need to personally affect every model in the team save a few zombies.
(3.3 update: I didn’t bother with any additional modifications on my werefox, but it still looks good.)
Bleh
For blue, I am planning on doing up my ghouls with blueish grey skin and have that phosphorescent glowing whitish blue coming from their eyes and mouth like the wolves. Maybe the bits where their bones near the flesh I can get some light glow going on there too to show how thin and papery their skin is. I am debating if I should do my Throw-Ra’s in blue or green as well, but we shall see.
Gurn
For Green I plan on doing the Throw-Ras, Wraiths, and maybe the flesh golems as well. I got some tesseract glow and plan on putting it to some work if I can since there are some really nice paint jobs which take advantage of it. I am also thinking of doing a lot of the staff like my coaches and such with the green as well. Maybe do some darker green here and there, then the tesseract, and then highlight with whites and maybe yellows. We shall see. Got a lot of practice to do yet. Also looking over the colors I am doing for everyone, my shambling mummies may also be green too. I will be trying to get some light peeking out through the helmet visor and maybe here and there along the seams of the wrappings as well.
Poiple
So, I want my zombies to be kind of a more muted color so a glowing purple would be best. Everyone will be glowing so it’s going to be a party on the pitch, but the purples and maybe pinkish action should be a bit more low key than the reds and greens I am guessing. Although the skeleton down there with those synthwave purples and pinks looks excellent. The foot on the ground and glow from the eyes and mouth is awesome. I want to replicate that. Zombies have strange spots where their insides become their outsides and that is a perfect to show their inner light bubbling out. I want to do some purple and green mixed on the flesh golems actually since they are meant to be multiple people sewn up frankenstein’s monster style, and I think having two colors mixed up around in there would be interesting to represent that. Also, most folks consider flesh golems to be glorified zombies on the pitch anyway so ayyyy. Also, since the tomb guardians and zombies won’t be on the same team, painting them up purples and pinks may also be part of the plan too. We shall see. I will most likely save them towards the end.
Yeller
Yellow. I want pretty much all the other line skeletons to be a glowing yellow. I figured it was close-ish to regular bone and also allows me to say that is the one part of the (Khemri Tomb King Egyptian Flavored) desert that the skeletons bring with them to this night rave club scene that is my undead. They will mostly be painted similar to the other skeletons, just yellow.
Challenge Lies Ahead
So. Clearly I have an idea that I want to do a bunch of glowing undead and fell creatures of the night. I swiped and copy pasted a ton of interesting and inspiring images onto this blog and am thinking long and hard about how it is all going to happen. I have an idea of what colors I want for what positionals which is a good start. But there are a lot more to these models than just glowing. Plenty have fur, wood elements, leather, bone/teeth and other cloth and uniform bits, metallic armor, etc. To keep it simple and to give me time to wrap it around my mind and get to know the models, I think I will do all the armor in a dark grey/black first, but then again they are all sprayed black already.
So after finishing the bases for the most part, I need to start doing the inner bits first. I have become more of a ‘paint deep first’ kind of painter going for the guts of inner goodness on a model before doing trim and stuff on the outside. Painting skin then armor, and so on. I will use the term skin loosely since most of these guys are bone or ghastly ectoplasm and such. Let me think a second. If you can’t tell already I am basically planning the road map as I go with this article so I can hit the ground running if time presents itself to paint. I don’t have a lot of time so dilly dallying with a brush in my hand is time I could be using to put paint on a model.
Process Attempt #1
Step 1: Completely base coat innards a medium level brightness version of the ‘base’ glow color.
The base glow color being red for blitz-ras, green for throw-ras, etc. It doesn’t need to be pretty, but I will make it a medium version of the color it will glow. In the case of mummy wrappings and fur I will just do them the base coat color I want them to be. A darker tan/light brown for the wrappings, and a darkish grey or brighter grey working my way towards white with the wolves. Skeletons, ghosts, ghouls, zombie innards, etc will basically just all glow (inner light baby, inner light!) and start out that color.
Zombayyz
Here are some of my zombies I did a base coat on. They are still wet so don’t look that good actually. Why am I even posting this picture?
WORKS IN PROGRESS BABY.
So I ended up going with my gut and just painting the zombies regular boring zombie green color first, and then will do the glowy bits when I get my base coat down. The urge to soak them in blood for the blood god is strong.
I found it heartening and worrisome at the same time seeing the conga line of zombies slowly approaching me. This green (And the green I have planned for the highlight dry brush is too good.)
In general I think I am going to take my zombies as far as I can since they are literal fodder and I don’t mind making mistakes with them. Then I will post more updates with the positionals.
Flesh Golems
With zombie color already underway, I did up half the FGs with the same color and did purple for the other half. Thinking that doing more stitches would have been cool to add a third patch of color in there, but what can you do. The green/purple looks good and they have some nice opportunities for glowing with brighter purples and pinks. I am going to do glow along the seams like the light is bursting out of them.
Ghouls
The blue looks good on them. Nice and dark. There are a a few bone spots and obviously the eyes and mouth which I will glow up. Also, I am going to glow up spots on their spinal column and along elbows and knees, see if I can’t get a neat effect there since they are so thin you can see right through them basically.
Wraiths
I actually ended up snipping off a bit of the fencing on one of them since it was going to be a nightmare to paint later. Tesseract Glow is awesome, but I need to put a proper base color under it in order to let it work its magic. I already like what I am seeing though. These girls will be the most glowy of all the players since they are spectral.
Even though the base coats are sloppy and messy, this is all according to plan. I like to paint in such a way that making mistakes doesn’t chip away at my mental reserves, time, or make me think I am wasting time and effort. Staying positive and enjoying the process is most vital. Doing that AND also getting a result I am proud of and happy to show of, that is the sweet spot I strive for, particularly on this project. But what of my werewolves? Well, to be honest the whole reason I fell in love with Necromantic was because of the werewolves and after a handful of games on fumbbl, I loved the wraiths too. So I want to make sure that they look really good. Most of that will be dealing with the fur and making that look good. I honestly love foxes and am debating doing one up in Orange. Now I am debating doing up his tail more fluffy and nice and making his arms and snout longer too. Gahhhh what am I thinking! The putty phase was already complete! Yikes. Now I have doubts and ideas and unused putty on hand on top of it all. *Runs off and googles* The tail… the orange color… gahhh.
The dry brushing in step 3 is going to make or break it. The colors are very easily seperated and need to be softened on the edges and blend better. I will do some dry brushing back and forth between colors and hopefully soften it to look a bit more like actual glow as opposed to candy-flavored guts. OSL-esque painting is tricky. My only proper practice doing something like this was with a chaos chosen of Slaanesh team I painted a little while back. Here is my coach and my Minotaur:
Step 2: Wash innards a darker watered down version of the color they will be.
With my base colors sorted, now I want shadows and a free road map. I often use shade and inks for shadow and shading of course, but also the spots where the ink doesn’t settle is basically where I am going to highlight and to a rookie painter like me that is convenient. Thankfully most of these models (except the ones I converted/kitbashed) are of a high quality and the ink should settle in a good spot leaving me with a fairly clear spot to highlight. Not to mention it will be a darker version of the color I want them to glow and represent the spots where the ‘light’ is its darkest. I know in my heart this isn’t ‘true’ OSL, but I just want a decent look, not a super awesome one. I mean I’d love a super awesome look, but I also need my blood bowl team ready in a month or two if I am to jump into this coming season with a chance of playing all my games.
So here with my zombies I actually ended up dry brushing them a lighter color once and then washing them. I will dry brush them again after the wash dries.
I don’t have a green wash so I mixed nuln oil and a little bit of warpstone glow and it worked out fine. I want my zombies more green than yellow so I will be very gentle with my following dry brush to preserve as much of that green as possible. (2.24)
These cheap glow gloves sold on aliexpress or something I found online may be a huge basis for how I paint these guys, especially my bone buddies.
Funny what inspires you and what speaks to you. I have had a heck of a time finding models of people with glowing ‘BONES’ as opposed to the easy to find skeletons with glowing light within the eyes, etc. it must be a pain in the ass to do. Certainly this isn’t a sign of things to come.
Special Werewolf aside zone
Even with the werewolves and mummies/TGs (and to some extent zombies and flesh golems), though, I want to do their glow color as a dark inky wash at this stage. Even though I am focusing on the ‘openings’ with those models, knowing that they have some glowy goodness going on beneath the fur/skin will be interesting to get a glow effect I think. I will need to be a bit more subtle bringing it up to not ruin the wrappings/skin, but it’s worth a shot. If I don’t like it I can just dry brush away mistakes and things I don’t like. Also, potentially dry brushing some dark dark blue on the black armor/outfit at this stage might not be a bad call.
Initial werewolf painting has been going well! I like the color scheme so far and it looks pretty decent at this stage.
Step 2.5?: Do base colors for non-glow bits which are adjacent to glow bits.
Added this step after writing the one coming up next. I figure I might want to get some base colors down on other spots on the model before I do dry brushing all over the place so that some of the naturally occurring over brushing that will no doubt come from this brouhaha of dry brushing will come off as ‘OSL’ as they call it. Hah. But for real, after dry brushing like 40 models in a row I will probably be begging to use a brush for more careful painting purposes.
Zombies are looking alright! I like the glow and the extra colors I added in here an there (brown for the cloth and leathers, hair, etc. Looks decent.
3.3:
Ghoul initial glow and paintwork. They are looking pretty sharp.
Wraith models are just too good and washing them repeatedly and drybrushing with a nice bright color works wonders.
The Flesh Golems are a source of worry for me, but I am in that zone of ‘I looked at them for too long and I don’t know if I love them or hate them’ currently.
Step 3: Dry Brush medium level color again, then brighter. First Highlights.
With the wash/shade down, I can drybrush the medium again. I will be pretty liberal with this I feel to start with and then pick and choose my spots more judiciously with my drybrishing as I get brighter. (See glowing gloves above). As I grow tired and angry of dry brushing (and secretly lament the lost paint on the paper towel like I always do when dry brushing) I should be able to pick up a nice brush and start touching points of super bright versions of the glow color or straight white at this stage at key locations and call the ‘inner glow’ done for the time being.
Step 4: Touch up the models, misc. basic non-glow related highlighting. Gold trim on armor.
After the great dry brushing of our time has come to a close (So I am sure I would like to think when that time comes to pass) It will be time to clean up the model and start to do some repairs on colors that got overly dry brushed, black armor/outfit in particular if I got overzealous with the dark blue. Then do up the gold trim and stripes on the pants, armor and shirts, various accessories, and helmets. Hopefully by now the black armor will have some glow action going on from the dry brush explosion, but with the blue be a nice stark change from the brightness of the bodies. In that dark black base I will do the gold trim. I will no doubt be on the next (or following article) by the time I get to that stage since this is going to take a while I am presuming.
But after this stage I should have models with glowing bodies, basic highlights from dry brushing, and somewhat clean armor with nice gold trim on them.
Step 5: Pick out details? OSL-esque glow? Throw models out the window?
Step 6: Final Goodness, numbers, base rim, etc.
Update 3.9.
Yeah so much for progress pics within the ‘category’ I planned for painting. Ended up doing something similar to that, but it became a wild ride of back and forth between models, different color stages, brushes and paints, etc. I am essentially around step 4 with most of the models.
The Zombies are all but done at this stage besides clean up, final details, and basing. I am typically staring at them under bright light (Image on the left) so when I took a picture under less light I was ultra pleased with the result. The glow game out pretty good, at least in the picture! Staring at a model for hours will have my brain try to convince me otherwise, but I am happy with them. I think the trick with these guys was after drybrushing them to the point they were pink in the face with ‘glow’, I went over the areas less lit up with a bright green which helped sell the fading light I think.
Maybe I was a bit heavy handed on the corrective dark blue drybrushing or bright white spotwork on these guys since I felt like the ‘glow’ was getting away from me, but they don’t look as good as the zombies. I will give them another build up of brighter blues since I lost a lot of the mid tones in my correcting I think. It should be alright.
Flesh Golems looking alright. The glow overall looks half decent I think, but they still need some work. Maybe another wash of purple or green on the flat areas of skin to tone down that ashy look. They need to look more sweaty, stinky, and messy I think. This is a hodgepodge of body parts given unlife, and despite how much the maker loves them, they certainly ain’t going to be bone dry like they look now. I also need to touch up a few more details.
I say they are just ‘alright’. I don’t know if this is a ‘simple is best’ scenario or if they need some kind of special something to really pop. I have my extreme high and lowlights on the model pretty clearly defined so maybe I can try and smooth that out a bit or add in some yellow here and there to give them more pops of brightness. Fading green to yellow and then white may make them stand out a bit more. I also need to think about how to put numbers on them. Most likely the tomb stone in addition to the base itself, but I am trying to devise a way to work the number into the glow on the back of them that isn’t too obtrusive.
Hell yeah they get their own heading! Wolf Time!
I haven’t really posted a lot of good WIP shots of my wolves since I had them on the back burner for most of the painting project until I got a clearer vision of what to do. Then I knocked them out in like two session essentially to get to this point. Like I said before I didn’t bother to mess with the model any more since I am lazy and they were already base coated. The color is good enough to sell them as a fox so all good there.
The red glow worked way way better on the black wolf than the fox. Having orange fur already kind of interferes with the way light plays on the eyes. The brown ‘paws’ look way better, although the eyes are acceptable I believe. Take a look at a few more angles below.
Overall they are looking good. I was super happy with the play of the auric gold on the black spots. I also took a long time trying a few different patterns before determining the diagonal stripe was the best for the job. That, and the occasional ‘X’ here and there. That will all need to be cleaned up, but that is final stages just before doing the details like numbers on bases and armor. Probably the next time that I update this (For you it will be as simple as scrolling down but a few lines) will probably be the conclusion of the painting of the Necromantic Section of the Team. I will link to a gallery where I plan on dropping a bunch of pictures which I will use on the league page commemorating the team(s).
Then I shall begin the Shambling Undead / Khemri section of the team. They will be lumped together since the zombies and ghouls will already be done so all that is left are the mummies and wights. And Wights are just skeletons which means they will go great with the Khemri phase of the project and the mummies will vaguely be similar to the Tomb Guardians. In all honesty I doubt I will play shambling undead, but who knows. Khemri just keeps growing on me though, but that shall be discussed in that section no doubt.
Finished! (Besides final basing.)
So the deed is done. At least as much as I am willing to pour into the necro for the time being. I am happy with how they look and I have a few tiny tiny tiny details to fix up, but I will do all that at the very end of the project in the final pass. Let’s have a look at a few touches I added in and look at the models.
This is something a coach in my league does and I love the idea and this is the first team I have painted since I saw it where I remembered to bother. Such a clever trick and helpful for game play. Do you know why?
That’s right. It helps to clarify if a model is prone or stunned. Yellow facing up meaning prone and red meaning stunned. Since it isn’t a particularly visible part of the model unless they are downed (In which case they have most likely upset me no doubt and their shame should be exposed for all to see.) I didn’t really care that it was messy. Such a clever trick and I am looking forward to seeing it in action.
There they are! In their glory! Quite a motley crew to be sure, but the black and gold ties them together quite nicely and I am happy with how they turned out. Lighting in this picture wasn’t anything to write home about, but it was midnight in a darkened hovel where I paint my minis so what can you do. Besides I will be taking the proper gallery images from multiple angles for each positional when the whole project is completed. Buuuuuut… I couldn’t help taking a couple pics of them in my light box so I can post some nice pics on the league page to show off my roster.
The zombies look pretty good and I am especially happy with their green rotting skin. Ample washes of dark greens and browns over top of some drybrushing in various greens as a simple highlight gave them a nice look of depth and putricidity. The GW zombies with their guts hanging out also were great since their ‘inner glow’ is on full display. Love these guys and can’t wait to see them on the pitch.
My positionals all get a little love on the base rim. I have gotten into the habit of doing a thin line in a color that marks their position. This is a NAF suggestion:
I consider my Wraiths blockers as they come with block. And are green. (Planning!) And my wolves as blitzers in red. Since they have glowing fiery red eyes and claws. They have high movement and frenzy as well meaning marking them as a threat in red makes sense to me and stylistically pleases me. (Ghoul) Runners don’t have a set color and could be considered catchers I suppose, but I didn’t want to yellow up the bases and went with blue instead matching their color scheme. Also the red/green/blue color sequence has deep significance to me in general. Lastly my flesh golems are basically semi-big guys so have no color so I did them up in purple to match their scheme.
Just an aside on positional coloring schemes, I also do my dark elf witches up in purple too since it feels thematic. I like to have the colors be easy to see at a glance and ideally evoke some kind of emotional response so it’s easy to remember what they can do. I am wondering if I should put some kind of marks/dots/squares near the numbers indicating the pre-loaded skills as well, but I use loom bands for that.
Anyway, you can’t see it very clearly from a single picture (Look forward to the finished product when the entire team is complete!), but I took my time doing to numbers on the base rims, both front and back, and also put the numbers on the models themselves. For the wolves and ghouls, I didn’t want to disturb their armor since some of them were spikey and/or had that nice thin stripe of gold. So I opted to do them in black along the gold stripe on their pants on both sides. It was one of the easier, flatter, more visible areas to get a number in and I was happy with it. The 5 and the 6 on those ghouls came out especially well and the #1 on my werefox was horrendous and it haunts me (ayy) to this very moment.
Final Reflection on the Necro Positionals.
My wraiths were a tricky situation. The myrnmorn banshee model doesn’t really wear any armor to speak of besides their breastplates and it is so small and fiddly I didn’t dare take a brush in there and try to write a 3 or 4 on one of the boobs or something. I also talked about working the numbers into the ethereal goodness and you can see an example of #4 to the right here.
I think it was effective enough and doesn’t take away from the model’s etherality in general. There is a smaller number on the front like, dress-looking area of the model in a similar color as well. With these wraiths, I honestly feel like they look fine with a single glaze coat of tesseract over white or light blue and they are good to go. I managed to try and highlight, glaze down, rehighlight, drybrush, etc. back and forth countless times and don’t really think it did much. I added a bit of yellowish green into the eye and mouth zones and along the fingertips to try and get a little bit more glow action in there. Painting ghosts is both super easy and tricky at the same time. Love these models so much, but anticipate them being far too large to play nice in a regular blood bowl game since they are going to be in traffic undoubtedly especially after they get some guard.
The flesh golems ended up looking pretty nice as well. I think they might be missing something, or maybe the glow just doesn’t sell as well as I’d like it to, but I love em. Ultra breakthrough was on the shoulder pad number. The stripe was big and thick and I wanted to write the number large and ended up doing a kind of inverted colors look which outlines it over the stripe. Came out great and I kind of want to do it on all my models, but I would need a paint brush the size of a single bristle for some of them and I don’t have the patience.
Ghouls came out alright overall. I liked the numbers on the sides of their shorts. These guys are also the smallest players on my team since they are all balled up and hunched over. Happy with the coloring for the most part even though I didn’t get the glow exactly how I imagined it.
My werewolves, or werewolf and werefox, came out great. I was happy with the models but not blown away when they were just pewter, but they paint up fairly nice. I was also happy with how the two schemes I attempted came out as well and the glow effects on the black wolf were awesome, but got lost in the fur of the fox for the eyes. I probably should have gone for a dark grey wolf instead of a bright orange fox to be honest, but the mood struck me and I do what I please, glowing eyes be damned.
Fumbbl Experiences/Necro Strategy
Finally, and end to the rambling. And to this article which has been kicking around for just under a month or so now! I managed to get that team painted up fairly quickly believe it or not. I posted the previous raising the dead series article on Feb 19th and today is March 11th. Not bad at all. I put a good amount of effort into these guys and the glow was a lot of experimentation so that took some time.
I am looking forward to putting them on the pitch and playing with them IRL as opposed to on fumbbl. I have had a few decent games on fumbbl actually:
My skill choices are … aight. And I did a lot of random skilling. I have a lot of money since I got my positionals, suffered a lot of injuries as well. I need to be smarter about how I hire zombies since I have two or three extra players in the reserves box at the end of every game it feels like so firing a couple zombies wouldn’t hurt. Lessons learned. That frenzy/tackle zombie has been a strange and interesting weapon though believe it or not. Ex Chaos Dwarf he was, fitting he found tackle again haha. Or is that just regular dwarves who get that. I don’t remember.
Guard piledriver wraith has been a surprising ass kicker as well. Piledriver is often commented on as one of the worst skills, but I have risked it a few times and it can come through in the clutch after making a big block. Getting dirty player or sneaky git would make Gassy the Betrayer a true threat on the pitch. Regardless, sidestepping block/guard is gross and those guys are just deadly glue that pin players and cause trouble.
My flesh golems ended up as glorified zombies for the most part, but stand firm has been crucial I will admit. Finally getting block on one should hopefully make them a bit more interesting as I typically set them up as pillars one both ends of the central field just before going into the wide zones and leave a small spread out mess of zombies between them as a net. It is basically a swamp of annoying people to get through so it forces players up the side lines unless they can get a few removals or effective and timely pushes, knockdowns, etc. My Ghouls are completely godly with ball carrying and snake stretcher has become a beast with all two random and two chosen skills. I typically will run GFIs with him just for the fun of it since I can. He needs sprint. I usually put one or two ghouls in the backfield depending on if I am kicking or receiving. I like to go back and forth doing handoffs with these guys every turn or two and enjoy watching the opposition try to reposition while my zombies, flesh golems, and wraiths just lay into whoever got caught in the undead net.
My zombies have almost all lucked out severely with their random skill rolls as well. Tackle (Though he has a -1 to MA), wrestle, block, and the beast with frenzy/tackle.
What should I do/ have done before? Fire zombies 9, 16, and sadly potentially #10 (Tackle but with -MA). I am learning with necro that their regen is pretty reliable and zombies, etc. typically make it back into the next drive so the need for a bench isn’t nearly as severe compared to ‘living’ teams. And zombies are free basically when the proper CASes start to roll in. A block, a wrestle, and Frenzy/Tackle zombie are more than good enough to shore up the front line with the flesh golems essentially giving me control of the midfield unless I face some pretty tough bash.
I should have skilled my wolves more carefully. They are more fragile than I thought and wish I had dodge on them. They need to be blodged up. Block or wrestle, maybe jump up would be good for them as an ultra threat. Catch isn’t a bad call though, but I went too far in on it I think. Rolled it radom once and decided to take it on another thinking the ghouls would do the picking up and then hand off to the wolves would run it in. Happens often still, but maybe not catch on both. Maybe strip ball or tackle to make them a bit more lethal. I should probably go ball-carrier with one (Block or wrestle/catch/Dodge/Jump up, etc) and Violence with the other (Blodge, strip ball, tackle, jump up). They are basically hyperspeed witch elves with claws if I can get dodge and jump up on them. And I love me some witch elves. I typically set up my wolves in the wide zones two or three squares from the line of scrimmage. Ready to spring into the backfield to snag a close kick or to receive a handoff and dash away when on offense. These guys and the wraiths basically play around with the ball like a bunch of dogs in a yard until the other team has enough people tied up or removed for me to push hard and open a nice hole for them to get through and run for daylight. (Well, moonlight.)
The ghoul could have probably been leveled more carefully as well, but once I have blodge on them I basically let the dice take the wheel unless they have a big enough game where I can pick. Sure feet and sneaky git were not bad rolls, but I picked sure hands I think. Blodge is a must for survival sadly, and I like to take sure hands on one to avoid any issues. They have such high movement they can get anywhere and pretty reliably hand off to wolves or ghouls positioned in the backfield. Ghouls have the same primary skills as wolves so its tough to say. I like the squirrely blodgestep ghoul, maybe toss in some fend for good measure and that is a player you can’t take down. Reliable ball carrier who is almost untouchable. Maybe give them sure hands after block and then roll on the AG table to see which way they go. Lots of potential there.
I talked a bit about my wraiths already, but guard is solid, mighty blow ideal. Tackle in high dodge leagues, maybe even frenzy. Grab would be fun since they already have sidestep, being able to grab people (And cancel sidestep) as well would be tasty.
The Coming (IRL) League Season
I have read plenty of tomes of information both new and very very old with all kinds of ideas, insight, and strategy on how to play the necro effectively. There are multiple schools of thought, but this is how I am playing it.
Starting Budget of a million GP, standard.
For me, two wraiths and two werewolves are mandatory, period. I am a firm believer of anything ghouls can do wolves can do better (Except dodge.) and wolves and wraiths ARE the Necro horror team to me. They is my baseline hence they are #1~4 on the roster. I originally had two ghouls, and more zombies or more rerolls, etc. but I decided based on my fummbl experience that I only needed one ghoul for the time being and dropped the second one (#6), although I came up with a name for him already. I honestly usually start with no flesh golems and work my way towards them, but I liked having them on my team despite being so expensive and will stick with one to start and end up using him as one of the pillars in my defense. I will just use a few more zombies to cast my ‘undead net’ and hopefully have the golem lure big guys and other linos away from the action to try and deal with them instead. Good distraction piece.
So the team is two wolves, two wraiths, a ghoul, a flesh golem, and 5 zombies. That is a zero bench, 2 reroll Necro team, but I spent the remaining cash (30k) on dedicated fans. No matter what my first game I am going to get a minimum of 35 K in winnings even if I lose and we both roll a 1 for fan factor. If we both roll 3’s that is 55k. Pretty much half a flesh golem before even factoring in touchdowns. I think the dedicated fans gambit might be a good one, but only time will tell. If my season goes similar to my fummbl performance, After two or three games I plan to hire my second flesh golem unless another positional dies (Again. Permanently) in which case I’ll need to replace them. And then I will consider if a second ghoul is worth it or not depending on how the wolves/ghouls are skilling up.
If I am really looking good with cash I will go for a 3rd reroll, but I don’t anticipate everything going that smoothly. Honestly, this is my first proper season with them on the table and it will be a learning experience. The best way I learn is to run out of rerolls haha. You learn a lot of things quickly, harshly, and without remorse. This is the Way (Of Nuffle).
Conclusion and Looking forward
And so the Necro team is all but finished. Roster ready, plans laid, built, painted, and looking good enough for the table. My goals with the necro team besides getting them skilled up enough to stand a chance in the ‘tough’ division of that league is to keep my CTV under control and play a lean team where possible. I can forsee grabbing an extra Zombie here and there, but I am hoping that they join the team ‘willingly’ from other teams instead of my digging through the old names and raising them up.
This has been a fun project so far and getting the team I plan on using painted and ready (And before the next season actually starts no less!) feels really good. Going to keep the machine going and bust out the Shambling Undead / Khemri Tomb Kings and paint them up going forward. It is mostly a ton of skeletons so I will need to get good at that, and quickly. I think it should be a bit more straight forward than the kind of mismatched nature of the other positionals as far as sources for the light are concerned, but it will be a unique challenge for sure.
I am mostly looking forward to painting up those tomb guardians since they were seriously the ultimate labor of love in the construction phase.
If you managed to read this far, good for you and have pity on your soul! Hah.
Until next time dear reader,
tRM